The Brief
I wanted a unique, purpose-built exhibition space to show my artwork as an immersive, walkable environment rather than a flat web page.
What I did
I designed and modelled the entire 3D gallery, then built it into a real-time interactive space and published it to a browser-and-VR platform via Spatial’s Unity SDK. The main challenge was performance: the whole experience, including 3D meshes, textures and a full set of 480 artwork images, had to fit inside a strict 100 MB limit. I solved it through efficient modelling, texture compression and strategic loading.
The Result
A complete, real-time art gallery you can explore directly in a browser or in VR, delivered within tight technical constraints. I am planning further improvements and a possible full rebuild to push quality and performance further.
Spatial has since been disabled but you can see my artwork at svennorrisart.com.