The Warehouse
As part of a larger project, I was responsible for creating a detailed 3D warehouse environment. The scene was entirely modeled in Autodesk 3ds Max, with careful attention to spatial composition, lighting, and material realism to convey an authentic industrial atmosphere. Mental Ray was used for rendering, allowing for high-quality global illumination and physically accurate lighting effects. The process involved optimizing geometry for efficient rendering while maintaining visual fidelity, as well as experimenting with texture maps and shaders to achieve a convincing balance between realism and performance.