Regenesis Art Gallery v2

July 5, 2025

I developed a fully unique, purpose-built exhibition space to showcase my artwork inside a Spatial.io virtual gallery. After designing and modelling the entire 3D environment in Blender, I imported and implemented it in Unity, working within the framework and limitations of the Spatial SDK.

A key challenge was managing resources under the strict 100 MB limit imposed by the SDK. This required careful optimisation across all assets, including 3D meshes, textures, and the full set of 480 artwork images. Through efficient modelling, texture compression, and strategic loading, I was able to deliver a complete gallery experience within these constraints.

The result is a real-time, interactive art gallery accessible directly in a browser or in VR. I’m now planning improvements and considering a full rebuild to push the quality and performance even further.

Visit my Online gallery

Going Live

October 18, 2025

Going Live