Evokube Furniture Showroom
This imaginary interior space was conceived and modeled in 3ds Max to present a series of furniture designs built with the Evokube modular system, created by designer Peter A. Benson. The environment was designed as a neutral yet stylish setting that would highlight the flexibility and form of the modular pieces.
The visuals were produced using Mental Ray for high-quality still renders. However, the entire scene was constructed with physically based rendering (PBR) workflows, ensuring accurate materials, textures, and lighting. This makes the assets not only suitable for static rendering but also fully optimized for real-time applications such as Unity or Unreal Engine — enabling interactive walkthroughs, virtual showrooms, or AR/VR experiences.
By combining careful attention to detail in modeling with a forward-looking, PBR-ready pipeline, the project bridges the gap between traditional visualization and next-generation interactive environments.