The Brief
The New York Institute of Technology (NYIT) needed a detailed corporate lobby environment to serve as the entry point for a VR medical training simulation.
What I did
I designed and built the full lobby scene, modelled in Blender, textured with Substance Painter for physically based (PBR) materials, and with signage and
graphic elements produced in Affinity Designer. The scene was optimised for real-time performance in Unity, balancing visual fidelity against the efficiency a VR deployment demands.
The Result
A convincing, real-time lobby that holds up under VR performance constraints. The accompanying walkthrough, recorded in Unity during testing, shows the lighting, materials and interaction scale in motion.